Rainbow Six Siege X Is All About ‘Future-Proofing’ the Game for the Next Decade

Rainbow Six Siege X Is All About ‘Future-Proofing’ the Game for the Next Decade

от Ubisoft Rainbow Six Осада has remained one of the best tactical shooters available for nearly a full decade, but with the game’s age comes a significant challenge in keeping it relevant for the years ahead. That’s where Rainbow Six Осада X comes in, a major overhaul to the game that is designed to «future-proof» Осада by ensuring it continues to change and evolve alongside the gaming landscape it currently thrives on.

Game Rant recently attended the Rainbow Six Осада X showcase in Atlanta, Georgia, where we spent some quality time with the new Dual Front game mode and the visual, audio, and technical changes delivered in its modernized maps. During the preview, we also sat down with game director Joshua Mills and inquired about how Rainbow Six Осада X fits into the context of Осада‘s future, to which he had a thorough and enthusiastic response.

Rainbow Six Siege X Is the First Step Toward a Big Future

Rainbow Six Осада X is bringing big changes, making it more than just a routine update. In reality, it could be considered a fundamental rework of the game’s technical backbone, where Ubisoft isn’t just tweaking mechanics or adding a bit of new content. Instead, the developer is essentially reengineering Осада to ensure it can remain relevant, even to the point of opening the door wider to newcomers. When asked about what inspired the development of Осада X, Mills replied,

«Siege X comes down to the idea of setting up the foundation for the next 10 years, and that’s really what it is. We wanted to do a big update, to go in and do core changes to our engine — that’s why the lighting’s rebuilt — and to be able to set ourselves up in kind of like future-proofing to a certain degree for where we’re going to go.»

So, Ubisoft isn’t just wanting to ensure Rainbow Six Осада gets enough attention to get it through another couple of years — it’s aiming for another decade. To accomplish this, the focus isn’t just on performance and visual enhancements but on refining the game’s structure to allow for more flexibility in future updates and new features. By overhauling the engine and Rainbow Six Осада‘s core systems, Осада X paves the way for more complex content drops, better management of playlists, and gameplay enhancements that aim to entice newcomers and continuously surprise veterans. On that note, Mills added,

«We’ll be updating our different playlists and stuff like this again to serve our community but also open up all the different channels on how we can actually deliver content. Ultimately, being able to do that sort of stuff opens up the next step of expanding the core of Осада with these destructible ingredients.»

Destructible ingredients (aside from perhaps weapon inspect) may very well be one of the biggest additions coming to Rainbow Six Осада с запуском Осада X, but Ubisoft is treating it more like a concept than a one-time design choice. Currently, there are three destructible ingredients arriving with the launch of Осада X — fire extinguishers, gas pipes, and metal detectors — but only having those three present in the game for the next ten years might get a bit too predictable and underwhelming after a while. As such, Ubisoft is ensuring that everything in Rainbow Six Осада X is treated more as the forerunner for something greater, with the potential for the game to continue to receive more ideas of these types as they come. Mills continued,

«I’ll use those destructible ingredients as the kind of base for this, where when you play any game and when you play Осада, the question comes up of «What can I do?» And the game has a lot of possibilities with like destructible walls, all the gadgets in Rainbow Six Осада, all the different interactions. But then the fact that I can shoot that fire extinguisher, set up a different flank, set up a different push, and I can do different interactions like this, the question then is like, «Well, what can I not do?» And then how do we enable that in the future and continue to go down that path?

In short, by focusing more on structural changes than minor, simple, fun additions, Ubisoft is really just using Rainbow Six Осада X as a framework for the game that can help it grow and adapt alongside player expectations. Осада X, then, isn’t just about enhancing what already works but about expanding the definition of what’s possible in Rainbow Six Осада, В качестве таких, Осада X sounds like the start of a new era for the game — one that not only preserves it in the state it is already in but also ensures it remains one of the best tactical shooters for the indefinite future.

Валентин Павлов/ автор статьи
Страсть Влентина к играм началась с Resident Evil, и с тех пор он не переставал играть в хоррор-игры. Пишет экспертные руководства для самых сложных игр и обзоры для самых громких релизов. Является магистром журналистики и имеет степень бакалавра лингвистики. Любимые игры: GTA 5, Silent Hill 2, Call of Duty: Modern Warfare 2, Heavy Rain, Metro 2033 и другие.
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