Halo Art Director Leaves Franchise After 17 Years Amid Studio Trouble

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After seventeen years of working on Halo games, Art Director Glenn Israel has announced he will no longer be contributing to the Halo Universe—but his reasons for leaving are still unknown. Israel stated he plans to share the full story about the situation that led to his departure from the Halo team, but not until next year, «when it is absolutely safe to do so.»

Israel’s announcement arrives at a busy time; just one year after Halo Studios rebranded (formerly 343 Industries), and just weeks before the Halo World Championship on October 24, where information about the studio’s ongoing projects are set to be revealed.

At last year’s Halo World Championship, 343 Industries revealed Project Foundry, an initiative for Halo devs to begin using Unreal Engine 5 to develop future Halo games.

Halo Art Director Leaves Studio With Mysterious Farewell Letter

Halo Art Director Leaves Franchise After 17 Years Amid Studio Trouble0

Glenn Israel worked as a concept artist for Bungie from 2008-2010, and as an Art Director for 343 Industries/Halo Studios from 2010 up until his recent announcement.

While the post doesn’t give any specific information, it’s clear there is a reason for his abrupt departure—a reason he doesn’t currently feel safe revealing. The second half of Israel’s message is directed towards «anyone and everyone who needs to hear it.»

Many gaming studios have been restructuring, laying off employees, canceling games, or closing their doors permanently, as new technology transforms the way video games are created, distributed, and monetized. Microsoft recently made company-wide layoffs, which reportedly affected roughly 9,000 employees, including a handful of Halo Studios staff.

While Glenn Israel’s reason for leaving Halo Studios remains unclear, there have also been other reports of turmoil within the Halo team.

Валентин Павлов/ автор статьи
Страсть Влентина к играм началась с Resident Evil, и с тех пор он не переставал играть в хоррор-игры. Пишет экспертные руководства для самых сложных игр и обзоры для самых громких релизов. Является магистром журналистики и имеет степень бакалавра лингвистики. Любимые игры: GTA 5, Silent Hill 2, Call of Duty: Modern Warfare 2, Heavy Rain, Metro 2033 и другие.
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