
It is the year 2025, and I am still saying good things about the newest Battlefield game, Battlefield 6.
Of course, that sounds like par for the course in recent history: all of these Battlefield games have looked good leading up to release, only to end up falling flat on their face. I can’t help but feel that this time feels a little different, though.
Is that the person inside me who still has fond memories of playing Battlefield: Vietnam at a LAN Center all release weekend? Possibly, but hey, let me have this.
There’s been a lot of talk about Battlefield 6’s graphics leading up to its October 10th release date. We know that it will not feature ray-tracing, according to Christian Buhl, the Studio Technical Director at Ripple Effect. As for why, it’s because they wanted to instead focus on the game’s performance.
It looks like those efforts will end up paying off.
Battlefield 6 Will Run At 60 FPS On All Platforms

If you’re going to focus on optimizing your game’s performance, you’d better make sure you deliver across all platforms. It looks like Battlefield 6 will do just that.
Speaking with IGN last week, Buhl confirmed that Battlefield 6 will run at 60 frames per second on all platforms. This includes the PS5 Pro, PS5, Xbox Series X, and Xbox Series S.
Now, what that looks like on all platforms will be a little different, as each platform will come with its own set of visual modes:
PlayStation 5
- Fidelity Mode: 1440p, 60 FPS
- Performance Mode: 1280p, 70 to 110 FPS
PlayStation 5 Pro
- Fidelity Mode: 2160p, 60 FPS
- Performance Mode: 1620p, 60 to 120 FPS
Xbox Series X
- Fidelity Mode: 1440p, 60 FPS
- Performance Mode: 1280p, 70 to 110 FPS
Xbox серии S
- One game mode that runs at 1080p, 60 FPS
As for the differences between fidelity mode and performance mode, Buhl breaks things down. Performance mode is making sure they have high framerate targets for all platforms, saying that the team wanted to hit at least 80 FPS «most of the time.»
Quality mode «is basically just turning up all the quality features. Highest resolution textures, highest fidelity of visual features, and, yeah, that’s the primary difference there. We just kind of turned everything on but still made sure that we were hitting 60 frames per second. We didn’t want just, ‘Let’s turn on every visual feature and then you’ll get a great-looking single frame at a shitty framerate,’ right? We also tuned that so that we made sure we gave the best possible visual fidelity that still hit 60 frames per second.»
Battlefield 6’s commitment to high performance on all platforms is a stark comparison to that of Borderlands 4, which has recently come under fire for Randy Pitchford’s comments.
«This is not a game made to run on 10 year old PC’s — this game uses the full capabilities of modern bus, CPU, and GPU,» he said. «If you’re trying to drive a monster truck with a leaf blower’s motor, you’re going to be disappointed. If you discover your system can’t run the game well by accident or wishful thinking and/or don’t want to try to mess with settings to make things good enough for you, please use the refund feature on Steam rather than have a subpar experience.»
I get it, and I’m sure Battlefield 6 would laugh if you tried to get it running optimally on outdated hardware, but then again, Buhl said that they were able to hit 60 FPS on the Xbox Series S, a console that has seen its fair share of performance issues over the years.

Battlefield 6
Системы FPS War и военных действий



Где играть?
ГДЕ ИГРАТЬ
Цифровой







